Game developer & technical artist specializing in Unity, Unreal Engine, and custom shaders. Bringing game worlds to life since 2018.
void Update() {
player.Move(input);
if (IsGrounded()) {
Jump();
}
}
Engines, frameworks, and tools I master
Hey, I'm Claypool โ a game developer with a passion for creating memorable gameplay experiences. Over the past 6 years, I've worked on titles ranging from indie darlings to AAA projects.
Great games aren't just played โ they're experienced, remembered, and shared.
I specialize in gameplay programming, shader development, and technical art. When I'm not coding, I contribute to open-source game tools and create educational content for aspiring game devs.
plus indie studios worldwide
Specialized skills to bring your game to life
Smooth controls, responsive mechanics, and engaging player interactions.
Custom visual effects, stylized rendering, and performance optimization.
Intelligent NPCs, pathfinding, and dynamic difficulty systems.
Procedural generation, level design, and immersive environments.
60+ FPS, memory management, and platform-specific tuning.
Pipeline development, asset optimization, and VFX creation.
From prototype to full release โ I help indie studios and publishers bring their visions to life with professional game development.
A collaborative game development process that delivers results
Understanding your vision, game mechanics, and target audience.
Building core systems, selecting tools, and creating technical roadmap.
Agile sprints with regular playtests and iterative improvements.
Release management, post-launch patches, and community support.
Tutorials, tips, and behind-the-scenes
Learn how to create beautiful, performant water shaders with refraction, reflection, and foam effects.
Best practices for using Unreal's Nanite technology on mobile platforms.
Choosing the right AI architecture for your game NPCs.
How to achieve 60+ FPS on console and mobile platforms.
Creating infinite, replayable levels with wave function collapse.
Creating stunning visual effects with Unity's VFX Graph.
From client-authoritative to server-authoritative architectures.
From rigging to runtime โ complete guide for 2D games.
Implementing adaptive music and spatial sound effects.
Awards, nominations, and contributions
Game Awards 2024
For outstanding achievement in game design and innovation
Unity Technologies
Professional level ยท 2024
Epic Games
For innovative Unreal Engine projects
80 Level
Featured in annual ranking
Code and tools I've shared with the community
Everything you need to know about working with me
I specialize in Unity (C#) and Unreal Engine (C++/Blueprint). I also have experience with Godot and custom engines for specific projects.
Absolutely! I've taken over and optimized several existing projects. I can quickly get up to speed with your codebase and workflows.
Timelines vary by project scope. A simple mobile game might take 2-3 months, while a complex 3D title could take 6-12 months. I'll provide a detailed roadmap before starting.
Yes! I have experience submitting games to Steam, Epic Games Store, iOS App Store, Google Play, and Nintendo Switch.
Collaborations that made a difference
"Claypool delivered our game ahead of schedule. The shader work alone is worth the investment โ our game looks stunning."
"The AI system he built for our NPCs exceeded expectations. Players love the intelligent behaviors."
"One of the most talented developers I've worked with. He understands both the technical and creative sides of game development."
"He optimized our game to run at 60fps on Switch โ something we thought was impossible. Absolute wizard."
I'm available for freelance projects, studio contracts, or fullโtime collaborations. Let's bring your game to life.
I'll reply within 24h
Los Angeles / remote
claypool@example.dev
3 slots left